

With the brand-new auto-update feature came a bunch of broken savestates for users with no warning whatsoever.
Gamecube emulator mac dolphin 4.0 series#
Savestates in Dolphin are not compatible between builds and a lot of phone users that had been solely relying on savestates were in for a rude awakening during the next auto-update.Īn unfortunate series of events lead to some deserved negative reviews on the Appstore and other mediums. Unfortunately, trying to bring the desktop experience to phones has caused some confusion that would seem like second nature to desktop users.

Just this year, we've seen important features like INI support, INI configuration, auto-update support, and even statistics reporting.
Gamecube emulator mac dolphin 4.0 android#
Obviously, Dolphin on Android isn't going to be a perfect experience for quite some time, but in the meantime we will continue to add features and try to make the Android experience as clean as possible, even if the hardware is going to struggle with emulating GameCube and Wii games.Īs a part of that, a lot of the major GUI features from the desktop version of Dolphin have been ported over. Recently, this feature was also added to Dolphin Android, letting us see that around 10% of our users on development builds are using the Android version of Dolphin. Since the Dolphin 5.0 release, Dolphin has had opt-in usage statistics reporting to help us determine what hardware and builds users are using.

You can continue the discussion in the forum thread of this article. So buckle up and get ready for the April and May MEGA Progress Report. The only way to do it justice is to do it right. We have graphical fixes for Super Mario Galaxy and Luigi's Mansion, crash fixes for Star Wars: Rogue Squadron III, Xenoblade Chronicles, Ultimate Spider-Man, The Legend of Zelda: Skyward Sword (AArch64), and new features that make playing games more pleasant! And about AArch64, there are a litany of optimizations and fixes that will change things across most of the library.Īnd we could go on: Bounding Box, Interpreter, GBA to GCN connectivity, GPU Syncing, Mouse Locking, and still more! There's even a lengthy dev diary at the end for good measure explaining how the great mystery of Pokemon Box's was finally solved. The long rumored time era of developers merging everything at once had finally come to pass. Upon looking at the actual changelog, however, something became readily apparent: this wasn't going to be just a Progress Report this was going to be a MEGA Progress Report.
